These days, encountering true innovators in their respective fields has become increasingly scarce. Even more so, in the video game industry. Besides, video games mean big business. All too often, developers and publishers will opt to abide by current market trends in a bid to boost commercial success, as opposed to cooking up creative concepts.


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These days, encountering true innovators in their respective fields has become increasingly scarce. Even more so, in the video game industry. Besides, video games mean big business. All too often, developers and publishers will opt to abide by current market trends in a bid to boost commercial success, as opposed to cooking up creative concepts.

For instance, that follow the crowd mentality has led to a significant surge in battle-royale games, as companies look to cash in on the craze. And that trend isn’t set to stop any time soon.

Like it or loath it, the consensus suggests that genre of game is here to stay, for good.

However, now and then, a real pioneer comes along, who single-handedly upsets the balance of play for generations to come. An auteur that’s so darn audacious, they change the way we interact with and perceive video games forever.

Welcome to the stage, Sir David Cage. (I added the Sir for extra enthesis, but not many are more deserving)

Over the years, David Cage has been responsible for some of the industry’s most inspired works. But more importantly, he continues to foster a real passion for the medium.

Join us today as we reminisce over some of his most revered and celebrated creations.

Strap yourself in for an all-immersive rollercoaster ride. Hold tight as we visit a surreal world where the word epic is an understatement.

The Nomad Soul

The first game to grace this list is a title that would have flown under many people’s radar. Nonetheless, The Nomad Soul would sculpt the blueprint for future releases brandished under the umbrella of Cage and the development team Quantic Dream.

As the primary creative source, David Cage directed and wrote the script for Soul, after ditching his longtime love affair with music as an acclaimed composer.

Quite clearly, this is a man of many talents. Due to his secure connections, David Cage managed to bag music maestro, David Bowie. Legend has it that Bowie went on to create a unique composition for the game.

But what stands out the most is just how innovative the game was. With revolutionary concepts like the reincarnation mechanic, along with a surreal soundtrack and robust story, the genetic seeds had been planted, which, in time, would grow and merge to signify Cage’s trademark formula.


Next up, we fast-forward in time to 2005, with the release of Fahrenheit. David Cage is always looking to shake up the current conventions of his era. That couldn’t be truer than with Fahrenheit.

Rather than focus on generic adventure or third-person action games, Cage and Quantic Dream went about reinventing the wheel. Thus, stereotypical game genres didn’t apply.

The game was to be a unique paranormal thriller. One that plays more like an interactive drama, than a standard action-adventure. But unlike most games of the time, the interactive elements ushered in a new age of choice—unheard of before, nor since whereby in-game decisions had real-life consequences.

It was also hugely cinematic. Thus, giving players a much more movie-like experience. And, as fate would have it, the game went on to win several notable awards and sold more than 1 million copies.

Even today, it stands as a remarkable achievement. But also, a true testament to Cage’s artistic talents. Great stuff.

If you haven’t already, I’d recommend giving this classic a-go.

Heavy Rain

Next up, we have Heavy Rain. Now, with Fahrenheit, the seeds were beginning to sprout. And his unique stamp was starting to leave a lasting impression. But it wasn’t until the release of Heavy Rain, that Cage took that winning formula one step further.

Impressively, Cage wrote the massive 2,0000-page script. And that’s no mean feat. Not least so, considering the story revolves around the lives of four protagonists. All complex, and intricately linked together.

But it was in the way these plotlines merged that created an element of intrigue. Meanwhile, the culmination of each character’s story arch was deeply impactful on an emotional level. That’s when the feels truly hit home.

The production values were again off the charts. Much of that was down to ultra-realistic voice acting and lip-synching. Also, the moody music played a pivotal role in elevating dramatic scenes of tension during choice-based quick time events.

Unlike any game to date, Heavy Rain would force the player to make high-stakes choices in life-and-death scenarios. These would impact not only the story but also the player’s moral compass. As a result, this emotional attachment created some of the most compelling scenes in gaming history.

To put it mildly, Heavy Rain is a must-play. So why not go out and give it a whirl if, for whatever reason, it has eluded you, thus far.

Well worth it.

Beyond: Two Souls

Next in line, we have Beyond: Two Souls. A game that would prove to be Cage and Quantic Dream’s most experimental works.

Following the formula as mentioned earlier, Cage once again set about creating another interactive drama. But this time, the story would incorporate strong supernatural elements.

Quantic Dream also had some severe acting pedigree onboard for this one, with Ellen Page playing a girl with supernatural powers. But also, acting legend Willem Defoe, who stands in as Jodie’s surrogate father-figure. And a researcher of paranormal activity.

If that story doesn’t grab you hook, line and sinker, I don’t know what will.

With high production values, a sweeping story of substance, and a level of interactive storytelling unmatched for the time; Cage had finally cemented his status on the world stage. And so, people from across the globe were starting to stand up and take notice.

Detroit: Become Human

As with each entry, Cages’ dissection of the human condition lies at the heart of the player experience. He’s never afraid to explore sensitive topics of contention or investigate societal no-noes. What does it mean to be human? What drives or motivates a person to act the way they do?

Never is that more evident than in Detroit: Become Human. In Cage’s dystopian vision of the future, the gap between man and machine is so slim, that Androids have become virtually indistinguishable from their human-creators.

The core theme that runs parallel to the central story is, what makes a human? In my mind, it’s Cage’s genius ability to conjure emotion by forcing players to witness life-like machines go through human hardships. Thus, placing us firmly in the shoes of an android. All the while, looking through the lens with an empathetic viewpoint.

It truly blows the mind.

Also, an all-new feature, known as the flowchart, allows players to witness a chain of events unfold wherever bold choices are concerned. So that you can log the progress of each story arch, as you go.

As you can imagine, this leads to a vast interconnected web of decisions, which drastically alter and dictate the passage of time. As a result, the player can experience a vast number of varied alternate endings—each one, as impactful as the last.

Did this one somehow escape your radar? Well, in that case, there’s no better time than the present to take the plunge.

Go on. I dare you.

David Cage Final Verdict

All in all, David Cage may not be the most popular developer on the planet. But just like Kojima, it’s the abstract art forms that mostly divide critics. Cage is always looking to break through the perceivable boundaries of what’s plausible in a video game.

And that strong sense of artistic endeavor has led to some of the most immersive games of all time. David Cage has been and will always be a true trailblazer and powerhouse of his profession.

We are not worthy.

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