In truth, Death Stranding is a title unlike any other—both from a gameplay perspective and in the way it challenges the player on a philosophical level. Upon release, video game auteur Hideo Kojima’s latest brainchild may not have convinced all the critics. Even so, that apparent split in overall acceptance is real of all expressive artforms across mediums.

After all, you can’t please everyone.

That said, some similarities stand out when compared with other games. Besides, developers often draw upon aspects from others for inspiration. Or, at the very least, mold them into shape to fulfill artistic endeavor. But equally, a game can share common traits through coincidence alone.

Today, we look at the top 5 PC games like Death Stranding.

Come with us as we journey down the rabbit hole and get to grips with a handful of games that share familiar formulas.

Things just got epic.

American Truck Simulator

Initial release date: 2 February 2016
Mode: Single-player video game
Developer: SCS Software
Series: Truck Simulator
Platforms: Microsoft Windows, macOS, Linux, Macintosh operating systems
Publishers: SCS Software, Excalibur Publishing

American Truck Simulator

At surface level, this sure seems like an absurd entry on the list. But both share a universal value. Not least so, in the way, each promotes the idea of exploration and long treks across the American frontier.

Of course, both couldn’t be more different in terms of tone. Despite that, the sense of satisfaction that manifests from honest labor. But also, those long treks with nothing but your thoughts for reflection are both facets that come into play.

American Truck Simulator is a more idyllic representation of rural America. Whereas, Death Standing is heavily laden with political observations about the fragmented state of the US, and the societal repercussions should it stay on its current course.

Anyway, traversal plays a pivotal role in both games. And that’s why this charming driving sim earns a place on this list.

Metal Gear Solid 5: The Phantom Pain

Initial release date: 1 September 2015
Awards: The Game Award for Best Score/Soundtrack, The Game Award for Best Action/Adventure
Mode: Single-player video game
Developer: Kojima Productions
Series: Metal Gear Solid
Platforms: PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Microsoft Windows
Publishers: Konami Digital Entertainment

MGS5 The Phantom Pain

Next up, we have Kojima’s concluding chapter in the metal gear solid saga. As you can see, we felt compelled to throw in another Hideo game. In all seriousness, though, many of the mechanics share a striking resemblance to Death Stranding.

On that note, much of Pain’s genetic code translates over to Death Stranding. For instance, you’ll be exploring a series of open-world sandboxes. All the while, employing stealth wherever possible.

But most importantly, Kojima’s quality-assured cinematics are dazzlingly displayed in each. Although, from a story perspective, towards the tail end, the Phantom Pain does nosedive off a cliff and splatter to the ground in a scrambled mess.

That said, the cutscenes are second to none. Hideo’s trademark guarantee of bringing Hollywood levels of production to the video game domain has always been one of his enduring strengths. And we love him for it.

Well, most of us do.

Plus, the Phantom Pain is worth playing alone for the Mother base-building concept. But also, the Fulton recovery system. An extraction device that’s utterly addictive to use.

Call me slightly psychopathic. But I love watching recruits hurtling through the skies via air balloon at a million miles an hour.

Now, that’s airmobile.


Initial release date: 13 March 2012
Mode: Single-player, multiplayer
Developer: Thatgamecompany, Jenova Chen, Tricky Pixels
Platforms: PlayStation 3, PlayStation 4, Microsoft Windows, iOS
Publishers: Sony Computer Entertainment, Annapurna Interactive (PC and iOS)


The Chiral network in Death Stranding is an ingenious concept and shines out as one of the game’s most impressive features. But I feel a lot of its inherent value, has been lost on the gaming community.

There’s something wholesome and richly rewarding about using the online space to interact with fellow players and work together as a collective.

Sharing items, resources of value, and going out of your way to help others forges strong bonds and encourages positivity within players. Not that there’s anything wrong with MMO style battle-royale games. But the notion of pulling together, or enjoying a shared experience is one that has always appealed to me.

Now, you’re probably wondering why, or indeed how in any way at all that relates to Journey.

Though Journey is enjoyed mostly as a solo experience, it does allow gamers to play through the primary campaign together. Along on your quest, you’ll connect with fellow online companions in a meaningful way, as you unlock the mysteries of a sprawling sandscape.

Really, what’s not to love?

Detroit: Become Human

Initial release date: 25 May 2018 PlayStation 4, 12 December 2019 Microsoft Windows
Mode: Single-player
Developer: Quantic Dream
Platforms: PlayStation 4, Microsoft Windows
Publishers: Sony Computer Entertainment, Quantic Dream (PC)

Detroit Become Human 1

Conceptually, Detroit: Become Human, and Death Stranding share different distinctions. But in other ways, they’re significantly similar. Both offer a dystopian vision of the future. But also, a shared interest in representing science-fiction through some capacity.

One deals with human-like androids. While the other sides with the more supernatural, in the form of BT’s – ghostly entities that bridge the ethereal void between life and death.

But it’s their dissection and exploration of human themes that truly hit home. Quantic Dream, spearheaded by David Cage, and Hideo Kojima have always had a knack for challenging the player on an existential basis.

What it means to be human, what motivates us to act the way we do, and the purpose of life itself are all questions that arise in both games. That’s true of every art form created with the Cage or Kojima stamp.

If you like games, both cerebrally stimulating and story-driven, these two are a must-play. Both also place plot at the epicenter of player experience. So, if you want lengthy cutscenes and plenty of exposition, look no further.

Overall, each one is well worth a play.

Nier Automata

Last but in no way least, is Nier Automata. In truth, Yoko Taro has garnered recognition similar in level to Hideo down the years. Another videogame auteur with his unique brand of direction. That can, at times, divide the critics.

There’s no denying that both Kojima and Taro have a talent for supplying the spectacular. Much like Death Stranding, Nier Automata isn’t afraid to mix up the dynamic, merging elements from other genres, while experimenting with internal systems.

It’s also super-stylish in terms of execution. So, expect immense production values (Hideo nods in stubborn approval). But underneath the polished veneer of its visuals, is a relatable human story. And one that will touch even the most stubborn of souls.

In truth, Nier Automata went under the radar for far too many of us. And at launch, it didn’t receive the praise it rightfully deserved. With that in mind, if you’re a fan of sci-fi and had fun with Death Stranding, you may well want to give this one a go.

Mother Simulator

I’ve also got one last treat as a bonus for those with a sense of humor. If you haven’t played “DS” yet, I’d recommend getting hands-on with this game to prep up for the big event.

As you know, in Death Stranding, you’ll be spending most of your time with a baby strapped to your chest. The one and only BB. Or Bridge Baby, to be precise. A kind of connective conduit acting as a bridge between you and the spirit world.

Man, that sounds weird.

So, what better way to prepare you, for all your incubated infants nurture-based needs than with Mother Simulator. Yes, that’s right. You can brush up on all your maternal instincts with the one-and-only baby sim for PC.

One last thing. Enjoy the perils of parenthood!

Final Verdict

That completes today’s list. In truth, Death Stranding will always be a one-off, both in terms of creativity and originality. But that doesn’t mean it can’t borrow elements from other games. Or rather, use them as a template to evolve or modify a concept. Sometimes though, these resemblances are purely coincidental.

Even so, if you’re upset that Death Stranding is over. These games should be enough to get you by. That is, until Hideo’s next surreal venture.

Who knows what that will entail? Hopefully, though, that comes sooner rather than later. But we’ll see. We certainly hope so.

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